AOG2 Abis sacred cow god (beast warrior family, ten stars, light attribute, attack 25, defense 25)

gravekeeper’s priestess
Ten Asian Gods-This card can’t usually be summoned. Only by sacrificing all the cards in the backcourt can you specially summon the other party to launch magic, traps and monsters for this card. The effect is even. Every magic card in the cemetery increases the attack power by 5 points, and every trap card in the cemetery increases the defense power by 5 points.
AOG21 King of Kebray Beetle (Insect Family, Ten Stars, Land Attribute, Attack? ? ? ? , defense? ? ? ? )
gravekeeper’s priestess
Ten Asian Gods-This card can’t usually summon a sacrifice of insect monsters in the venue, but it can only be specially summoned. The attack and defense value of this card is equal to the number of insect monsters sacrificed in the venue multiplied by 15 points. All the magic, traps and monster effects initiated by the other party to change the attribute and indicate the state are effective on this card. When this card is shown on the sidelines, the player can summon high-level insect monsters from his hand according to the number of sacrifices and the summoning conditions, and the attack and defense value of insect monsters in the venue will increase by 5 points.
AOG22 Tote Red Heron Division (birds and beasts, ten stars, wind attribute, attack 4, defense 4)
gravekeeper’s priestess
Ten Asian gods-this card can’t usually summon a three-body monster to sacrifice, but it can only be specially summoned. When this card is played in the field, there is a bird and orc monster attack with breakdown effect. When this card leaves the field due to fighting or magic, traps and monster effects, the player can call this card back to the field by giving half of his life in his preparation stage.
AOG23 Best Black Cat Attendant (Orcs, Ten Stars, Dark Attributes, Attack and Defense)
gravekeeper’s priestess
Ten Asian gods-This card can’t usually summon a three-body orc monster to sacrifice, but it can only be specially summoned in its own hand card, field, graveyard and exclusion zone. Every time an orc monster is in the field, the attack power of this card will increase by 5 points. When this card is shown on the field side, the player can specially summon a whole orc monster from the cemetery and exclusion zone once a round to attack, indicating that it is placed in the field. When this effect is successfully launched, the attack and defense value of the specially summoned monster will always increase by 5 points.
AOG39 Fialip Anmeng Fairy (Angel Family, Ten Stars, Light Attribute, Attack and Defense)
gravekeeper’s priestess
Ten Asian gods-this card can’t usually summon three-body angel monsters to sacrifice, but it can be specially summoned in the player’s cemetery and the exclusion zone. The attack and defense value of this card increases by 1 point. When the card is on the sidelines, the attack power of angel monsters increases by 1 point.
AOG4 optical black hole
Field magic
When this card is played in the field, it is destroyed by magic and traps. In the preparation stage of each turn, the player can sacrifice the number of dark monsters in the opponent’s field and draw a corresponding number of light monsters from the deck to add to the hand card.
AOG41 Five Light Dragons and Demons, Hua Luda (Magic Protoss, Twelve Stars, Light Attribute, Attack 5, Defense 5)
gravekeeper’s priestess
This card can’t usually summon the five-body sacrifice of the six-star monster in the field and the hand card when playing the field magic’ light black hole’ on the spot, so it can specially summon the destructive magic of this card. All traps and monster effects are effective. Non-destructive magic can only be effective once in one round. This card can increase the attack and defense values of the field-integrated light monster by 1 point at the end of the round, and restore it to its original state. When this effect is launched, a light monster sacrifice in your hand will be raised, and the card will not be forced when you leave the’ light black hole’ at the end of the round.
Character card shows the fate of Tarot in Tianyuan, Wu Teng
Updated at 2691 19:17: Word count
Character card shows the fate of Tarot in Tianyuan, Wu Teng
CD1 Fool (Demon Family, One Star, Dark Attribute, Attack and Defense)
gravekeeper’s priestess
This card can’t usually summon a demon monster to sacrifice, so it can be specially summoned from the hand card. When the card is on the side of the field, you can specify that there is a monster’s own equipment card in the place (at most once per turn, at most one monster is equipped at the same time). At this time, the attack and defense value of this monster is equal to the attack and defense value of the monster equipped in this card. When this card is destroyed, the equipment monster will be destroyed instead of this card. The destroyed equipment monster will be directly excluded from the game and will exceed the attack and defense value when it is destroyed due to fighting. The damage will be borne by the original owner of the equipment monster. The player can sacrifice the equipment monster of this card in his own turn and restore the health value equivalent to the attack power of this monster. This effect can be used once in one turn.
CD2I Magician (Magician Family, One Star, Dark Attribute, Attack 1, Defense 1)
gravekeeper’s priestess
In both sides, this card will add a magic counter for each monster. When each magic counter of this card is removed, its attack and defense value will increase by 4 points.
Empress CD3II (Wizards, Samsung, Light Attribute, Attack 12, Defense 12)
gravekeeper’s priestess
This card can be used to summon the monsters of the Seven-Star Magician clan.
Queen CD4III (warrior, four-star, light attribute, attack 13, defense 13)
Usually monsters
After kindness and majesty are combined to govern the heavenly king
Emperor CD5IV (Warrior, Four Stars, Light Attribute, Attack 14, Defense 14)
gravekeeper’s priestess
When the side form of this card is in the field and the player successfully summons "Queen III", he can specially summon an integrated "VI lover" attack representation from the deck and place it in the field.
Pope CD6V (Wizards, Seven Stars, Light Attribute, Attack 25, Defense 25)
gravekeeper’s priestess
When the attack form on the surface side of this card is on the scene, the player can specially summon an integrated "I Hermit" attack form from the hand card and place it on the scene.
CD7VI Lovers (Wizards, Five Stars, Light Attribute, Attack 16, Defense 16)
gravekeeper’s priestess
When the attack form of this card is in the field, the player will sacrifice the field-integrated monster in the preparation stage to make this card attack twice in one round.
CDVII Chariot (Mechanical Family, Four Stars, Ground Attribute, Attack 17, Defense 17)
gravekeeper’s priestess
The attack and defense of this card will increase by 2 points for each warrior, sorcerer, demon and undead monster in your field.
CD9VIII power
Ordinary trap
This card can be started when the player draws cards, and monsters sent to the graveyard in one round will be recalled as much as possible in the order from last to first, and then they will be excluded at the end of the round.
CD1I Hermit (Wizards, Four Stars, Dark Attribute, Attack 19, Defense 19)
gravekeeper’s priestess
The attack and defense value of this card will increase by 1 point after the attack form is summoned. At the end of the call round, put this card back into the deck, then wash and cut the deck and draw a card from the deck.
CD11 Destiny Wheel
Counterattack trap
This card can only start a three-color roulette rotation when the other monster attacks. Start this card effect according to the result. When it turns to color blue, it will restore the player’s total health equivalent to the monster’s attack power in the other field. When you turn to the color Huang Shi, the opponent’s monster attack is effective and the combat phase is forced to end; When the color is red, the opponent’s monster attack will turn direct damage into the opponent’s body
CD12I justice
Counterattack trap
This card can be activated when the other side summons monsters. The monster departments of other races except angels, warriors and wizards are forced to be sent to the cemetery.
CD13II hanging upside down (Demons, Samsung, Wind Attribute, Attack 12, Defense 12)
gravekeeper’s priestess
The flip effect place has a table side, which means that the monster exchanges offensive and defensive values in one round.
CD14III Death (Demon Family, Seven Stars, Dark Attribute, Attack 23, Defense 23)
gravekeeper’s priestess
This card method is destroyed by the battle. When the side form of this card is on the scene, the player can choose one of two effects at the cost of each turn. First, choose an integrated monster attack form from his own cemetery to be invited to the scene; Second, choose an integrated monster in the opponent’s field and send it to the graveyard. This card can be used once in one round.
CD15IV temperance